Raven here again. There have been a couple of issues, so I haven't made as much progress as I would like to have made. When I created a model in UDK, it looked fine. Then I would change that model to a static mesh to conserve resources in the game, and suddenly the thing is covered with strange shadows that have no apparent source and the seams between pieces become glaringly obvious. I had thought having a single light source had fixed this, but I was wrong. After fighting with the static meshes and lighting systems for longer than I should have, I decided to just leave the models as brushes for now. If it starts using too much in the way of resources I can replace them later. And I did manage to add a sidewalk to the road system using a couple of the static meshes included with the UDK package. Here is what I have so far:
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