Hi, again! Raven here. I guess I've been inspired lately, because I have gone ahead and created the 3D static meshes for the road textures I made. The pic below shows an intersection, it shows the different types of road piece arranged into a crossroad. I tried to make models in 3DS Max and then import them into UDK with UV maps for textures. I found it seems to be a bit easier, for simple models at least, it is easier to create the model in UDK. UDK has tools for modeling with their builder brush, for moving vertexes around, cutting it into more polygons to create more complex models... UDK has the basic tools available in 3DS Max, I guess UDK's modeling is to 3DS Max like MS Paint is to Photoshop. Once the model is done, I can add textures and then convert it to a static mesh to save it, and static meshes use fewer resources than the brushes. This has worked great for putting together the meshes for the road pieces. I hope my inspiration continues, more progress to come!